Large fiend, chaotic evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 90 (12d10 + 24)
- Speed
- 40 ft.
- Challenge
- 8 (3,900 XP)
- Skills
- Perception +5
- Damage Resistances
- cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Condition Immunities
- frightened
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- understands Abyssal but can't speak
Traits
A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
The howler makes two Rending Bite attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.
The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10) psychic damage and be frightened until the end of the howler's next turn. While a creature is frightened in this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.