Horrid Plant Snapper Saw

CreatureQftISp. 2042014

Large plant, unaligned

Armor Class
6
Hit Points
42 (5d10 + 15)
Speed
5 ft.
Challenge
4 (1,100 XP)
STR
18
+4
DEX
3
-4
CON
17
+3
INT
1
-5
WIS
10
+0
CHA
1
-5
Condition Immunities
blinded; deafened
Senses
blindsight 60 ft. (can't see beyond this radius), passive Perception 10

Traits

False Appearance.

If the horrid plant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the horrid plant move or act, that creature must succeed on a DC 18 Intelligence (Nature) check to discern that the horrid plant isn't an ordinary plant.

Actions

Multiattack.

The horrid plant makes two Tendril attacks.

Tendril.

Melee Weapon Attack: +6 to hit, reach 30 ft., one target. Hit: 7 (2d6) bludgeoning damage. If the target is a Huge or smaller creature, it has the grappled condition (escape DC 14), and the horrid plant can pull the target up to 25 feet closer to itself. Until the grapple ends, the target has the restrained condition, and the horrid plant can't use the same tendril on another target. The horrid plant has two tendrils.

Bonus Actions

Spiked Leaves.

Creatures within 10 feet of the horrid plant and not behind total cover must make a DC 14 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save or half as much damage on a successful one.

Raw data
{
  "ac": [
    6
  ],
  "cr": "4",
  "hp": {
    "average": 42,
    "formula": "5d10 + 15"
  },
  "cha": 1,
  "con": 17,
  "dex": 3,
  "int": 1,
  "str": 18,
  "wis": 10,
  "name": "Horrid Plant Snapper Saw",
  "page": 204,
  "size": [
    "L"
  ],
  "type": "plant",
  "bonus": [
    {
      "name": "Spiked Leaves",
      "entries": [
        "Creatures within 10 feet of the horrid plant and not behind {@quickref Cover||3||total cover} must make a {@dc 14} Dexterity saving throw, taking 21 ({@damage 6d6}) slashing damage on a failed save or half as much damage on a successful one."
      ]
    }
  ],
  "speed": {
    "walk": 5
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "If the horrid plant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the horrid plant move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Nature}) check to discern that the horrid plant isn't an ordinary plant."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The horrid plant makes two Tendril attacks."
      ]
    },
    {
      "name": "Tendril",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 30 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage. If the target is a Huge or smaller creature, it has the {@condition grappled} condition (escape {@dc 14}), and the horrid plant can pull the target up to 25 feet closer to itself. Until the grapple ends, the target has the {@condition restrained} condition, and the horrid plant can't use the same tendril on another target. The horrid plant has two tendrils."
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft. (can't see beyond this radius)"
  ],
  "source": "QftIS",
  "_isCopy": true,
  "passive": 10,
  "miscTags": [
    "HPR",
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "False Appearance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B",
    "N",
    "S"
  ],
  "conditionImmune": [
    "blinded",
    "deafened"
  ],
  "_versionBase_hash": "horrid%20plant_qftis",
  "_versionBase_name": "Horrid Plant",
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ],
  "_versionBase_source": "QftIS",
  "_versionBase_hasFluff": true,
  "_versionBase_hasToken": true,
  "_versionBase_isVersion": true,
  "_versionBase_hasFluffImages": true
}