Horned Devil (Summoner)

CreatureMMp. 742014SRD

Large fiend, lawful evil

Armor Class
18 (natural armor)
Hit Points
178 (17d10 + 85)
Speed
fly 60 ft., 20 ft.
Challenge
11 (7,200 XP)
STR
22
+6
DEX
17
+3
CON
21
+5
INT
12
+1
WIS
16
+3
CHA
17
+3
Saving Throws
Cha +7, Dex +7, Str +10, Wis +7
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 13
Languages
Infernal, telepathy 120 ft.

Traits

Devil's Sight.

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance.

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

Fork.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Tail.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Hurl Flame.

Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Summon Devil (1/Day).

The devil chooses what to summon and attempts a magical summoning.

A horned devil has a 30 chance of summoning one horned devil.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
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      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 178,
    "formula": "17d10 + 85"
  },
  "cha": 17,
  "con": 21,
  "dex": 17,
  "int": 12,
  "srd": true,
  "str": 22,
  "wis": 16,
  "name": "Horned Devil (Summoner)",
  "page": 74,
  "save": {
    "cha": "+7",
    "dex": "+7",
    "str": "+10",
    "wis": "+7"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "speed": {
    "fly": 60,
    "walk": 20
  },
  "trait": [
    {
      "name": "Devil's Sight",
      "entries": [
        "Magical darkness doesn't impede the devil's darkvision."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The devil has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack."
      ]
    },
    {
      "name": "Fork",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) piercing damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a {@dc 17} Constitution saving throw or lose 10 ({@dice 3d6}) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 ({@damage 3d6}). Any creature can take an action to stanch the wound with a successful {@dc 12} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing."
      ]
    },
    {
      "name": "Hurl Flame",
      "entries": [
        "{@atk rs} {@hit 7} to hit, range 150 ft., one target. {@h}14 ({@damage 4d6}) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire."
      ]
    },
    {
      "name": "Summon Devil (1/Day)",
      "entries": [
        "The devil chooses what to summon and attempts a magical summoning.",
        "A horned devil has a {@chance 30} chance of summoning one horned devil.",
        "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MM",
  "_isCopy": true,
  "passive": 13,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Infernal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/horned-devil.opus",
    "type": "internal"
  },
  "traitTags": [
    "Devil's Sight",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "P"
  ],
  "reprintedAs": [
    "Horned Devil|XMM"
  ],
  "languageTags": [
    "I",
    "TP"
  ],
  "conditionImmune": [
    "poisoned"
  ],
  "referenceSources": [
    "BGDIA",
    "CoA",
    "RtG",
    "SatO",
    "ToA",
    "VEoR"
  ],
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  "_versionBase_name": "Horned Devil",
  "savingThrowForced": [
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  "_versionBase_source": "MM",
  "_versionBase_hasFluff": true,
  "_versionBase_hasToken": true,
  "_versionBase_isVersion": true,
  "_versionBase_hasFluffImages": true
}
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