Medium humanoid, lawful good
- Armor Class
- 13 (hide armor)
- Hit Points
- 39 (6d8 + 12)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
13
+1
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
13
+1
- Skills
- Nature +2, Perception +4, Animal handling +4
- Senses
- passive Perception 14
- Languages
- Common plus any one language
Traits
Speak with Beasts.
The horncaller can communicate with beasts as if they shared a language.
Actions
Multiattack.
The horncaller makes two melee attacks with its staff and uses One with the Worldsoul.
Staff.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.
One with the Worldsoul.
The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee attack against a target that the horncaller can see.
Spellcasting
Innate Spellcasting.
The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components: