Tiny construct
- Armor Class
- 13 (natural armor)
- Hit Points
- 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level)
- Speed
- fly 30 ft., 20 ft.
- Proficiency Bonus
- equals your bonus
STR
4
-3
DEX
15
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
7
-2
- Saving Throws
- Dex +2 plus PB
- Skills
- Stealth +2 plus PB, Perception +0 plus PB ร 2
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 10 + (PB ร 2)
- Languages
- understands the languages you speak
Traits
Evasion.
If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike.
Ranged Weapon Attack: to hit, range 30 ft., one target you can see. Hit: 1d4 + PB force damage.
Reactions
Channel Magic.
The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.