Medium humanoid, chaotic good
- Armor Class
- 15 (Unarmored Defense)
- Hit Points
- 120 (16d8 + 48)
- Speed
- 40 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Con +6, Str +7
- Skills
- Nature +3, Survival +6, Athletics +7, Intimidation +4
- Damage Resistances
- lightning (granted by darksteel greataxe)
- Senses
- passive Perception 13
- Languages
- Common, Halfling
Traits
At the start of her turn, Holga can gain advantage on melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.
Holga carries a darksteel greataxe, a magic weapon that grants her resistance to lightning damage while she carries it (included above).
While Holga isn't wearing armor, her AC includes her Constitution modifier.
Actions
Holga makes three Darksteel Greataxe or Improvised Weapon attacks, in any combination.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Bonus Actions
Holga shoves a creature within 5 feet of herself. That creature must succeed on a DC 15 Strength saving throw or be moved 5 feet into an unoccupied space of Holga's choice.