Medium fey, lawful evil
- Armor Class
- 20
- Hit Points
- 112 (15d8 + 45)
- Speed
- 30 ft.
- Challenge
- 6 (2,300 XP)
STR
17
+3
DEX
14
+2
CON
16
+3
INT
14
+2
WIS
11
+0
CHA
15
+2
- Saving Throws
- Cha +5, Dex +5, Int +5, Wis +3
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
Traits
Aura of Authority.
While in a 30-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn't have the Incapacitated condition.
Actions
Multiattack.
The hobgoblin makes three attacks, using Javelin or Longsword in any combination.
Javelin.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage, and the target's Speed decreases by 10 feet until the start of the hobgoblin's next turn.
Longsword.
Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Slashing damage.
Reactions
Parry.
The hobgoblin is hit by a melee attack roll while holding a weapon. The hobgoblin adds 3 to its AC against that attack, possibly causing it to miss.