Hobgoblin Warlord

CreatureMMp. 1872014

Medium humanoid, lawful evil

Armor Class
20 (plate armor, shield)
Hit Points
97 (13d8 + 39)
Speed
30 ft.
Challenge
6 (2,300 XP)
STR
16
+3
DEX
14
+2
CON
16
+3
INT
14
+2
WIS
11
+0
CHA
15
+2
Saving Throws
Cha +5, Int +5, Wis +3
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin

Traits

Martial Advantage.

Once per turn, the hobgoblin can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Multiattack.

The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins.

Longsword.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shield Bash.

Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Javelin.

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Leadership (Recharges after a Short or Long Rest).

For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.

Reactions

Parry.

The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "{@item plate armor|phb}",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 97,
    "formula": "13d8 + 39"
  },
  "cha": 15,
  "con": 16,
  "dex": 14,
  "int": 14,
  "str": 16,
  "wis": 11,
  "name": "Hobgoblin Warlord",
  "page": 187,
  "save": {
    "cha": "+5",
    "int": "+5",
    "wis": "+3"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "goblinoid"
    ],
    "type": "humanoid"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Martial Advantage",
      "entries": [
        "Once per turn, the hobgoblin can deal an extra 14 ({@damage 4d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't {@condition incapacitated}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins."
      ]
    },
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands."
      ]
    },
    {
      "name": "Shield Bash",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage. If the target is Large or smaller, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}."
      ]
    },
    {
      "name": "Javelin",
      "entries": [
        "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage."
      ]
    },
    {
      "name": "Leadership (Recharges after a Short or Long Rest)",
      "entries": [
        "For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is {@condition incapacitated}."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common",
    "Goblin"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/hobgoblin-warlord.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "B",
    "P",
    "S"
  ],
  "environment": [
    "underdark",
    "grassland",
    "forest",
    "hill",
    "desert"
  ],
  "reprintedAs": [
    "Hobgoblin Warlord|XMM"
  ],
  "languageTags": [
    "C",
    "GO"
  ],
  "attachedItems": [
    "javelin|phb",
    "longsword|phb"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "prone"
  ],
  "referenceSources": [
    "BGDIA",
    "DSotDQ",
    "QftIS",
    "SatO",
    "SKT",
    "WDMM"
  ],
  "savingThrowForced": [
    "strength"
  ]
}