Medium fey, lawful neutral
- Armor Class
- 15 (Unarmored Defense)
- Hit Points
- 32 (5d8 + 10)
- Speed
- 40 ft.
- Challenge
- 2 (450 XP)
- Skills
- Stealth +5, Athletics +4, Acrobatics +5
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Goblin
Traits
While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
The hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart attack. It can also use
Shadow Jaunt once, either before or after one of the attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
The hobgoblin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it leaves and its destination must be in dim light or darkness.
Spellcasting
The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):