Medium fey, lawful neutral
- Armor Class
- 13 (studded leather armor)
- Hit Points
- 45 (7d8 + 14)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
- Skills
- Arcana +5
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Goblin
Traits
When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Actions
The hobgoblin makes two Quarterstaff or Devastating Bolt attacks.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands, plus 13 (3d8) force damage.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 21 (4d8 + 3) force damage, and the target is knocked prone.
Spellcasting
The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):