Hoard Mimic

CreatureFTDp. 2042014

Huge monstrosity, neutral

Armor Class
14 (natural armor)
Hit Points
123 (13d12 + 39)
Speed
30 ft.
Challenge
8 (3,900 XP)
STR
21
+5
DEX
12
+1
CON
17
+3
INT
10
+0
WIS
16
+3
CHA
10
+0
Saving Throws
Con +6, Wis +6
Skills
Stealth +6, Persuasion +3
Condition Immunities
prone
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Draconic, telepathy 120 ft.

Traits

False Appearance (Hoard Form Only).

If the mimic is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the mimic move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mimic is animate.

Actions

Multiattack.

The mimic makes one Bite attack and two Pseudopod attacks.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) acid damage.

Pseudopod.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the mimic adheres to the target. A creature adhered to the mimic is also grappled by it (escape DC 16). Until this grapple ends, the target is restrained. Ability checks made to escape this grapple have disadvantage.

Caustic Mist 5.

The mimic sprays a fine mist of acid in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 27 (6d8) acid damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.

Shapechanger.

The mimic transforms into a hoard or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 123,
    "formula": "13d12 + 39"
  },
  "cha": 10,
  "con": 17,
  "dex": 12,
  "int": 10,
  "str": 21,
  "wis": 16,
  "name": "Hoard Mimic",
  "page": 204,
  "save": {
    "con": "+6",
    "wis": "+6"
  },
  "size": [
    "H"
  ],
  "type": "monstrosity",
  "skill": {
    "stealth": "+6",
    "persuasion": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "False Appearance (Hoard Form Only)",
      "entries": [
        "If the mimic is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the mimic move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the mimic is animate."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The mimic makes one Bite attack and two Pseudopod attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one creature. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 7 ({@damage 2d6}) acid damage."
      ]
    },
    {
      "name": "Pseudopod",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) bludgeoning damage, and the mimic adheres to the target. A creature adhered to the mimic is also {@condition grappled} by it (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}. Ability checks made to escape this grapple have disadvantage."
      ]
    },
    {
      "name": "Caustic Mist {@recharge 5}",
      "entries": [
        "The mimic sprays a fine mist of acid in a 30-foot cone. Each creature in that area must make a {@dc 14} Dexterity saving throw. On a failed save, the creature takes 27 ({@damage 6d8}) acid damage and is {@condition blinded} until the end of its next turn. On a successful save, the creature takes half as much damage and isn't {@condition blinded}."
      ]
    },
    {
      "name": "Shapechanger",
      "entries": [
        "The mimic transforms into a hoard or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "FTD",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common",
    "Draconic",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "False Appearance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B",
    "P"
  ],
  "languageTags": [
    "C",
    "DR",
    "TP"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "prone"
  ],
  "conditionInflict": [
    "blinded",
    "grappled",
    "restrained"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}