High Fae Noble

CreatureMCV4EC2014

Medium fey, any alignment

Armor Class
17
Hit Points
175 (27d8 + 54)
Speed
fly 40 ft. (hover), 40 ft., canHover true ft.
Challenge
13 (10,000 XP)
STR
13
+1
DEX
25
+7
CON
15
+2
INT
19
+4
WIS
18
+4
CHA
22
+6
Saving Throws
Cha +11, Dex +12, Int +9, Wis +9
Skills
History +9, Insight +14, Perception +9
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; exhaustion; frightened
Senses
darkvision 60 ft., passive Perception 19
Languages
Common, Sylvan, telepathy 120 ft.

Traits

Aura of Overwhelming Splendor.

The high fae radiates dazzling and mollifying magic. Each creature of the high fae's choice that starts its turn within 5 feet of the high fae must succeed on a DC 19 Wisdom saving throw or have the charmed condition until the start of its next turn. While charmed, the creature also has the incapacitated condition.

Legendary Resistance (3/Day).

If the high fae fails a saving throw, it can choose to succeed instead.

Magic Resistance.

The high fae has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The high fae makes two Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.

Fae Blade.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) force damage.

Stunning Soliloquy 5.

The high fae unleashes a string of magical words. Each creature of the high fae's choice within 30 feet of itself must succeed on a DC 19 Wisdom saving throw or have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Capricious Step.

Immediately after taking damage, the high fae magically has the invisible condition and teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of itself. The invisibility lasts until the end of the high fae's next turn.

Ridicule.

When a creature misses the high fae with an attack roll, the high fae magically mocks the creature, dealing 5 (2d4) psychic damage to the attacker.

Spellcasting

Spellcasting.

The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

Raw data
{
  "ac": [
    17
  ],
  "cr": "13",
  "hp": {
    "average": 175,
    "formula": "27d8 + 54"
  },
  "cha": 22,
  "con": 15,
  "dex": 25,
  "int": 19,
  "str": 13,
  "wis": 18,
  "name": "High Fae Noble",
  "save": {
    "cha": "+11",
    "dex": "+12",
    "int": "+9",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": "fey",
  "skill": {
    "history": "+9",
    "insight": "+14",
    "perception": "+9"
  },
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 40,
    "canHover": true
  },
  "trait": [
    {
      "name": "Aura of Overwhelming Splendor",
      "entries": [
        "The high fae radiates dazzling and mollifying magic. Each creature of the high fae's choice that starts its turn within 5 feet of the high fae must succeed on a {@dc 19} Wisdom saving throw or have the {@condition charmed} condition until the start of its next turn. While {@condition charmed}, the creature also has the {@condition incapacitated} condition."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the high fae fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The high fae has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The high fae makes two Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available."
      ]
    },
    {
      "name": "Fae Blade",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) force damage."
      ]
    },
    {
      "name": "Stunning Soliloquy {@recharge 5}",
      "entries": [
        "The high fae unleashes a string of magical words. Each creature of the high fae's choice within 30 feet of itself must succeed on a {@dc 19} Wisdom saving throw or have the {@condition stunned} condition for 1 minute. A {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MCV4EC",
  "passive": 19,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "reaction": [
    {
      "name": "Capricious Step",
      "entries": [
        "Immediately after taking damage, the high fae magically has the {@condition invisible} condition and teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of itself. The invisibility lasts until the end of the high fae's next turn."
      ]
    },
    {
      "name": "Ridicule",
      "entries": [
        "When a creature misses the high fae with an attack roll, the high fae magically mocks the creature, dealing 5 ({@damage 2d4}) psychic damage to the attacker."
      ]
    }
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Sylvan",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O",
    "Y"
  ],
  "languageTags": [
    "C",
    "S",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell prestidigitation}",
        "{@spell suggestion}"
      ],
      "daily": {
        "1e": [
          "{@spell major image}",
          "{@spell zone of truth}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "reactionHeader": [
    "The high fae can take up to three reactions per round but only one per turn."
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "wisdom"
  ]
}