High Fae Mage

CreatureMCV4EC2014

Medium fey, any alignment

Armor Class
14, 17
Hit Points
148 (27d8 + 27)
Speed
fly 30 ft. (hover), 30 ft., canHover true ft.
Challenge
12 (8,400 XP)
STR
11
+0
DEX
18
+4
CON
12
+1
INT
17
+3
WIS
15
+2
CHA
24
+7
Saving Throws
Cha +11, Int +7, Wis +6
Skills
Arcana +11, Nature +7, Investigation +7
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Sylvan

Traits

Magic Resistance.

The high fae has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The high fae makes two Elemental Strike attacks.

Elemental Strike.

Melee or Ranged Spell Attack: +11 to hit, reach 5 ft. or range 60 ft., one target. Hit: 18 (2d10 + 7) acid, cold, fire, force, lightning, or thunder damage (the high fae's choice).

Negotiate Life 5.

The high fae enacts a magical bargain, siphoning energy from its opponents to heal its wounds. The high fae targets up to three creatures it can see within 60 feet of itself. Each target must make a DC 19 Constitution saving throw, taking 26 (4d12) necrotic damage on a failed save, or half as much damage on a successful one. The high fae then regains 30 hit points.

Reactions

Fae Counterspell.

The high fae interrupts a creature it can see that is casting a spell with verbal, somatic, or material components. The caster takes 10 (3d6) psychic damage and must make a DC 19 Charisma saving throw. On a failed save, the spell fails and has no effect, but the spell slot used to cast it is not expended.

Spellcasting

Spellcasting.

The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

Raw data
{
  "ac": [
    14,
    {
      "ac": 17,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "12",
  "hp": {
    "average": 148,
    "formula": "27d8 + 27"
  },
  "cha": 24,
  "con": 12,
  "dex": 18,
  "int": 17,
  "str": 11,
  "wis": 15,
  "name": "High Fae Mage",
  "save": {
    "cha": "+11",
    "int": "+7",
    "wis": "+6"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "sorcerer"
    ],
    "type": "fey"
  },
  "skill": {
    "arcana": "+11",
    "nature": "+7",
    "investigation": "+7"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The high fae has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The high fae makes two Elemental Strike attacks."
      ]
    },
    {
      "name": "Elemental Strike",
      "entries": [
        "{@atk ms,rs} {@hit 11} to hit, reach 5 ft. or range 60 ft., one target. {@h}18 ({@damage 2d10 + 7}) acid, cold, fire, force, lightning, or thunder damage (the high fae's choice)."
      ]
    },
    {
      "name": "Negotiate Life {@recharge 5}",
      "entries": [
        "The high fae enacts a magical bargain, siphoning energy from its opponents to heal its wounds. The high fae targets up to three creatures it can see within 60 feet of itself. Each target must make a {@dc 19} Constitution saving throw, taking 26 ({@damage 4d12}) necrotic damage on a failed save, or half as much damage on a successful one. The high fae then regains 30 hit points."
      ]
    }
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MCV4EC",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "reaction": [
    {
      "name": "Fae Counterspell",
      "entries": [
        "The high fae interrupts a creature it can see that is casting a spell with verbal, somatic, or material components. The caster takes 10 ({@damage 3d6}) psychic damage and must make a {@dc 19} Charisma saving throw. On a failed save, the spell fails and has no effect, but the spell slot used to cast it is not expended."
      ]
    }
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Sylvan"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "Y"
  ],
  "languageTags": [
    "C",
    "S"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}",
        "{@spell detect magic}",
        "{@spell druidcraft}",
        "{@spell mage armor} (self only)"
      ],
      "daily": {
        "2e": [
          "{@spell faerie fire}",
          "{@spell gust of wind}",
          "{@spell mirror image}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "charisma",
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "strength"
  ]
}