High Fae Impostor

CreatureMCV4EC2014

Medium fey, any alignment

Armor Class
15
Hit Points
149 (23d8 + 46)
Speed
fly 30 ft. (hover), 30 ft., canHover true ft.
Challenge
11 (7,200 XP)
STR
13
+1
DEX
21
+5
CON
15
+2
INT
18
+4
WIS
16
+3
CHA
23
+6
Saving Throws
Dex +9, Wis +7
Skills
Stealth +13, Deception +14, Performance +10
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Sylvan

Traits

Magic Resistance.

The high fae has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The high fae makes two Fae Blade attacks and uses Vexing Prank once.

Fae Blade.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) force damage.

Vexing Prank.

The high fae targets one creature it can see within 60 feet of itself with a magical trick. The target must make a DC 18 Wisdom saving throw. On a failed save, the target takes 21 (6d6) psychic damage and has the frightened condition until the start of the high fae's next turn. On a successful save, the target takes half as much damage only.

Bonus Actions

Loot Likeness.

The high fae magically transforms into a duplicate of a Small or Medium creature it can see. While transformed, the high fae retains its game statistics (other than its size) but gains access to enough general information about the imitated creature, such as background and personality, to reasonably pass itself off as the creature. This transformation ends if the high fae is reduced to 0 hit points, uses this bonus action again, or uses a bonus action to revert to its true form.

Spellcasting

Spellcasting.

The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):

Raw data
{
  "ac": [
    15
  ],
  "cr": "11",
  "hp": {
    "average": 149,
    "formula": "23d8 + 46"
  },
  "cha": 23,
  "con": 15,
  "dex": 21,
  "int": 18,
  "str": 13,
  "wis": 16,
  "name": "High Fae Impostor",
  "save": {
    "dex": "+9",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": "fey",
  "bonus": [
    {
      "name": "Loot Likeness",
      "entries": [
        "The high fae magically transforms into a duplicate of a Small or Medium creature it can see. While transformed, the high fae retains its game statistics (other than its size) but gains access to enough general information about the imitated creature, such as background and personality, to reasonably pass itself off as the creature. This transformation ends if the high fae is reduced to 0 hit points, uses this bonus action again, or uses a bonus action to revert to its true form."
      ]
    }
  ],
  "skill": {
    "stealth": "+13",
    "deception": "+14",
    "performance": "+10"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The high fae has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The high fae makes two Fae Blade attacks and uses Vexing Prank once."
      ]
    },
    {
      "name": "Fae Blade",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d8 + 5}) force damage."
      ]
    },
    {
      "name": "Vexing Prank",
      "entries": [
        "The high fae targets one creature it can see within 60 feet of itself with a magical trick. The target must make a {@dc 18} Wisdom saving throw. On a failed save, the target takes 21 ({@damage 6d6}) psychic damage and has the {@condition frightened} condition until the start of the high fae's next turn. On a successful save, the target takes half as much damage only."
      ]
    }
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MCV4EC",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Sylvan"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O",
    "Y"
  ],
  "languageTags": [
    "C",
    "S"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell friends}",
        "{@spell minor illusion}"
      ],
      "daily": {
        "1e": [
          "{@spell enthrall}",
          "{@spell Nystul's magic aura}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The high fae casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "frightened"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}