Hexton Modron

CreatureMPPp. 372014

Huge construct, lawful neutral

Armor Class
17 (natural armor)
Hit Points
209 (22d12 + 66)
Speed
fly 40 ft. (hover), 40 ft., canHover true ft.
Challenge
13 (10,000 XP)
STR
19
+4
DEX
16
+3
CON
17
+3
INT
19
+4
WIS
17
+3
CHA
15
+2
Saving Throws
Int +9, Wis +8
Skills
Perception +13
Damage Resistances
lightning; psychic
Condition Immunities
charmed; frightened
Senses
truesight 120 ft., passive Perception 23
Languages
all, telepathy 120 ft.

Traits

Axiomatic Mind.

The hexton can't be compelled to act in a manner contrary to its nature or its instructions.

Combat Ready.

The hexton has advantage on initiative rolls.

Disintegration.

If the hexton dies, its body disintegrates into dust, leaving behind anything it was carrying.

Legendary Resistance (4/Day).

If the hexton fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The hexton makes one Pincer attack and two Tentacle attacks.

Pincer.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) force damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the incapacitated condition until the end of its next turn.

Tentacle.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 14). Until this grapple ends, the hexton can't use this tentacle against other targets. The hexton has six tentacles, each of which can grapple one target.

Reactions

Counter Magic.

The hexton attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the hexton makes an Intelligence check (DC 10 + the spell's level). On a success, the spell fails and has no effect.

Lightning Rebuke.

When a creature within 120 feet of the hexton damages it, the hexton magically retaliates with an arc of lightning. The creature must make a DC 17 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save, or half as much damage on a successful one.

Spellcasting

Spellcasting.

The hexton casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "13",
  "hp": {
    "average": 209,
    "formula": "22d12 + 66"
  },
  "cha": 15,
  "con": 17,
  "dex": 16,
  "int": 19,
  "str": 19,
  "wis": 17,
  "name": "Hexton Modron",
  "page": 37,
  "save": {
    "int": "+9",
    "wis": "+8"
  },
  "size": [
    "H"
  ],
  "type": "construct",
  "skill": {
    "perception": "+13"
  },
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 40,
    "canHover": true
  },
  "trait": [
    {
      "name": "Axiomatic Mind",
      "entries": [
        "The hexton can't be compelled to act in a manner contrary to its nature or its instructions."
      ]
    },
    {
      "name": "Combat Ready",
      "entries": [
        "The hexton has advantage on initiative rolls."
      ]
    },
    {
      "name": "Disintegration",
      "entries": [
        "If the hexton dies, its body disintegrates into dust, leaving behind anything it was carrying."
      ]
    },
    {
      "name": "Legendary Resistance (4/Day)",
      "entries": [
        "If the hexton fails a saving throw, it can choose to succeed instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The hexton makes one Pincer attack and two Tentacle attacks."
      ]
    },
    {
      "name": "Pincer",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage plus 10 ({@damage 3d6}) force damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw or have the {@condition incapacitated} condition until the end of its next turn."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage, and if the target is a Medium or smaller creature, it has the {@condition grappled} condition (escape {@dc 14}). Until this grapple ends, the hexton can't use this tentacle against other targets. The hexton has six tentacles, each of which can grapple one target."
      ]
    }
  ],
  "resist": [
    "lightning",
    "psychic"
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MPP",
  "passive": 23,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Counter Magic",
      "entries": [
        "The hexton attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the hexton makes an Intelligence check ({@dc 10} + the spell's level). On a success, the spell fails and has no effect."
      ]
    },
    {
      "name": "Lightning Rebuke",
      "entries": [
        "When a creature within 120 feet of the hexton damages it, the hexton magically retaliates with an arc of lightning. The creature must make a {@dc 17} Dexterity saving throw, taking 11 ({@damage 2d10}) lightning damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "B",
    "L",
    "O",
    "P"
  ],
  "initiative": {
    "advantageMode": "adv"
  },
  "languageTags": [
    "TP",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell dispel magic}",
        "{@spell mending} (as an action)"
      ],
      "daily": {
        "1e": [
          "{@spell plane shift} (self only)",
          "{@spell protection from evil and good}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The hexton casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 17}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "reactionHeader": [
    "The hexton can take up to three reactions per round but only one per turn."
  ],
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "frightened"
  ],
  "referenceSources": [
    "ToFW"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ],
  "savingThrowForcedSpell": [
    "charisma"
  ]
}