Small/Medium humanoid, any alignment
- Armor Class
- 12, 15
- Hit Points
- 45 (7d8 + 14)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
8
-1
DEX
14
+2
CON
15
+2
INT
17
+3
WIS
14
+2
CHA
11
+0
- Skills
- Arcana +5, Stealth +6, Perception +4
- Damage Resistances
- necrotic
- Senses
- passive Perception 14
- Languages
- Common plus three more languages
Actions
Multiattack.
The remnant makes two Necrotic Surge attacks.
Necrotic Surge.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Bonus Actions
Phase (2/Day).
The remnant becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, the remnant has resistance to bludgeoning, piercing, and slashing damage.
Spellcasting
Spellcasting.
The remnant casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):