Small/Medium humanoid, any alignment
- Armor Class
- 13, 16
- Hit Points
- 112 (15d8 + 45)
- Speed
- 30 ft.
- Challenge
- 6 (2,300 XP)
- Saving Throws
- Cha +3, Int +6, Wis +5
- Skills
- Arcana +6, Religion +6, Perception +5
- Damage Resistances
- necrotic
- Condition Immunities
- charmed; frightened
- Senses
- truesight 60 ft., passive Perception 15
- Languages
- Common plus three more languages
Traits
The exorcist can't be possessed by Celestials, Fiends, or Undead.
Actions
The exorcist makes two Grave Burst attacks.
Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) necrotic or radiant damage (exorcist's choice).
The exorcist thins the veil of death for a creature it can see within 60 feet of itself, exposing the target to malevolent entities. The target must make a DC 14 Charisma saving throw. On a failed save, the target takes 36 (8d8) psychic damage and has the incapacitated condition for 1 minute, during which time it retches and babbles incoherently in a voice that is not its own. On a successful save, the target takes half as much damage only. An incapacitated target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting
The exorcist casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):