Helmed Horror Detention Drone

CreatureBMTp. 1352014

Medium construct, unaligned

Armor Class
20 (plate armor, shield)
Hit Points
60 (8d8 + 24)
Speed
fly 30 ft. (hover), 30 ft., canHover true ft.
Challenge
4 (1,100 XP)
STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0
Skills
Perception +4
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Damage Immunities
force; necrotic; poison
Condition Immunities
blinded; charmed; deafened; frightened; paralyzed; petrified; poisoned; stunned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 14
Languages
understands the languages of its creator but can't speak

Traits

Magic Resistance.

The drone has advantage on saving throws against spells and other magical effects.

Spell Immunity.

The drone is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Actions

Multiattack.

The drone makes two longsword attacks.

Longsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Detention Orb.

The drone launches a tiny orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys it. The orb otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it already has one active, the first orb disappears, freeing the creature inside.

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "{@item plate armor|phb}",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 60,
    "formula": "8d8 + 24"
  },
  "cha": 10,
  "con": 16,
  "dex": 13,
  "int": 10,
  "str": 18,
  "wis": 10,
  "name": "Helmed Horror Detention Drone",
  "page": 135,
  "size": [
    "M"
  ],
  "type": "construct",
  "skill": {
    "perception": "+4"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The drone has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Spell Immunity",
      "entries": [
        "The drone is immune to three spells chosen by its creator. Typical immunities include {@spell fireball}, {@spell heat metal}, and {@spell lightning bolt}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The drone makes two longsword attacks."
      ]
    },
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands."
      ]
    },
    {
      "name": "Detention Orb",
      "entries": [
        "The drone launches a tiny orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a {@dc 15} Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the {@spell Dispel Magic} spell on the orb ({@dc 15}) destroys it. The orb otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it already has one active, the first orb disappears, freeing the creature inside."
      ]
    }
  ],
  "immune": [
    "force",
    "necrotic",
    "poison"
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't adamantine",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft. (blind beyond this radius)"
  ],
  "source": "BMT",
  "_isCopy": true,
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands the languages of its creator but can't speak"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Magic Resistance",
    "Spell Immunity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S"
  ],
  "tokenCredit": "Databuffer",
  "tokenCustom": true,
  "languageTags": [
    "CS"
  ],
  "attachedItems": [
    "longsword|phb"
  ],
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned",
    "stunned"
  ]
}