Large fiend, lawful evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 52 (8d10 + 8)
- Speed
- fly 60 ft. (hover), 10 ft., canHover true ft.
- Challenge
- 5 (1,800 XP)
STR
18
+4
DEX
15
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
7
-2
- Saving Throws
- Dex +5, Wis +3
- Damage Immunities
- fire
- Damage Vulnerabilities
- cold
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Infernal, telepathy 300 ft. (with other hellwasps only)
Traits
Magic Weapons.
The hellwasp's weapon attacks are magical.
Actions
Multiattack.
The hellwasp makes two attacks: one with its sting and one with its sword talons.
Sting.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Sword Talons.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.