Medium humanoid, lawful evil
- Armor Class
- 16
- Hit Points
- 78 (12d8 + 24)
- Speed
- 50 ft.
- Challenge
- 5 (1,800 XP)
- Skills
- Insight +5, Athletics +4, Acrobatics +7, Perception +5
- Damage Immunities
- poison
- Condition Immunities
- blinded; poisoned
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 15
- Languages
- Common, Terran
Traits
If Hellenrae is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
When Hellenrae hits a target with a melee weapon attack, the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of Hellenrae's next turn.
While Hellenrae is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
While Hellenrae is wearing no armor and wielding no shield, her speed increases by 20 feet (included in her speed).
Actions
Hellenrae makes three melee attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Reactions
Hellenrae adds 3 to her AC against one melee or ranged weapon attack that would hit her. To do so, she must be able to sense the attacker with her blindsight. If the attack misses, Hellenrae can make one melee attack against the attacker if it is within her reach.