Large fiend, neutral evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 136 (16d10 + 48)
- Speed
- 40 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Con +7, Dex +8
- Skills
- Stealth +12, Athletics +9, Acrobatics +8, Perception +6
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered;
- Damage Immunities
- fire
- Senses
- blindsight 30 ft., darkvision 60 ft., passive Perception 16
- Languages
- understands Infernal, telepathy 120 ft.
Traits
Attacks made against a bezekira in bright or dim light have disadvantage.
Magical darkness doesn't impede the bezekira's darkvision.
Actions
The bezekira makes three Claw attacks. It can replace one of the attacks with a Bite attack.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage plus 7 (2d6) fire damage. The bezekira deals an extra 28 (8d6) fire damage when it hits a target with an attack and has advantage on the attack roll.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage, grasping the target with its mouth. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 17). The bezekira can't make a Bite attack while a creature is grappled in this way.