Headless Body

CreatureKftGVp. 512014

Medium humanoid, any alignment

Armor Class
18 (plate armor)
Hit Points
52 (8d8 + 16)
Speed
30 ft.
Challenge
3 (700 XP)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
15
+2
Saving Throws
Con +4, Wis +2
Senses
blindsight 30 ft. (blind beyond this radius), passive Perception 10
Languages
any one language (usually Common)

Traits

Brave.

The headless body has advantage on saving throws against being frightened.

Actions

Multiattack.

The headless body makes two melee attacks.

Greatsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest).

For 1 minute, the headless body can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the headless body. A creature can benefit from only one Leadership die at a time. This effect ends if the headless body is incapacitated.

Reactions

Parry.

The headless body adds 2 to its AC against one melee attack that would hit it. To do so, the headless body must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item plate armor|phb}"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 52,
    "formula": "8d8 + 16"
  },
  "cha": 15,
  "con": 14,
  "dex": 11,
  "int": 11,
  "str": 16,
  "wis": 11,
  "name": "Headless Body",
  "page": 51,
  "save": {
    "con": "+4",
    "wis": "+2"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "any race"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Brave",
      "entries": [
        "The headless body has advantage on saving throws against being {@condition frightened}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The headless body makes two melee attacks."
      ]
    },
    {
      "name": "Greatsword",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage."
      ]
    },
    {
      "name": "Heavy Crossbow",
      "entries": [
        "{@atk rw} {@hit 2} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage."
      ]
    },
    {
      "name": "Leadership (Recharges after a Short or Long Rest)",
      "entries": [
        "For 1 minute, the headless body can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand the headless body. A creature can benefit from only one Leadership die at a time. This effect ends if the headless body is {@condition incapacitated}."
      ]
    }
  ],
  "senses": [
    "blindsight 30 ft. (blind beyond this radius)"
  ],
  "source": "KftGV",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The headless body adds 2 to its AC against one melee attack that would hit it. To do so, the headless body must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "any one language (usually Common)"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "attachedItems": [
    "greatsword|phb",
    "heavy crossbow|phb"
  ],
  "isNamedCreature": true
}
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