Huge fiend, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 237 (25d12 + 75)
- Speed
- fly 60 ft., 20 ft.
- Challenge
- 14 (11,500 XP)
STR
21
+5
DEX
20
+5
CON
16
+3
INT
12
+1
WIS
15
+2
CHA
11
+0
- Saving Throws
- Con +8, Wis +7
- Skills
- Perception +7
- Damage Resistances
- cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 17
- Languages
- Abyssal, telepathy 120 ft.
Traits
Magic Resistance.
The hazvongel has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The hazvongel makes three Talon attacks.
Talon.
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Blood Barrage 5.
The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one.