Medium celestial, chaotic evil
- Armor Class
- 19 (glory)
- Hit Points
- 82 (15d8 + 15)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Cha +10, Con +4, Dex +5, Wis +6
- Skills
- Arcana +7, History +7, Persuasion +10, Performance +10
- Senses
- passive Perception 13
- Languages
- Celestial, Common, Deep Speech, Draconic
Traits
Hastain's Armor Class includes its Charisma modifier.
Hastain can hold its breath for 1 hour.
Hastain wears a talarith.
Actions
Hastain makes two Trident attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) force damage if Hastain is wearing its talarith.
Ranged Spell Attack: +10 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of a type chosen by Hastain from the following list: cold, fire, lightning, or radiant.
Using its talarith, Hastain summons a duplicate of itself. The duplicate obeys Hastain's commands and uses Hastain's statistics, except it is an unaligned Construct that doesn't have a talarith of its own. The duplicate takes its turn immediately after Hastain. It vanishes after 1 hour or when it is reduced to 0 hit points.
Spellcasting
Hastain casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18):