Huge giant, chaotic good
- Armor Class
- 21 (+3 plate armor)
- Hit Points
- 204 (12d12 + 60)
- Speed
- 40 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Cha +5, Con +9, Wis +4
- Skills
- Athletics +10, Perception +4
- Damage Immunities
- cold
- Senses
- passive Perception 13
- Languages
- Common, Giant
Traits
If Harshnag fails a saving throw, he can choose to succeed instead.
Actions
Ranged Weapon Attack: +5 to hit, ranged 20/60 ft., one Small, Medium, or Large creature. Hit: The target is restrained until it escapes the net. Any creature can use its action to make a DC 17 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.
The giant makes two greataxe attacks.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 39 (5d12 + 7) slashing damage if the target is human.
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.