Tiny undead, unaligned
- Armor Class
- 13
- Hit Points
- 25 (10d4)
- Speed
- fly 60 ft., 10 ft.
- Challenge
- 1 (200 XP)
STR
5
-3
DEX
16
+3
CON
10
+0
INT
2
-4
WIS
14
+2
CHA
7
-2
- Skills
- Stealth +5, Perception +6
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 120 ft., passive Perception 16
Actions
Talons.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus 3 (1d6) necrotic damage.
Plane Shift (2/Day).
The hawk casts Plane Shift on itself, requiring no spell components and using Wisdom as the spellcasting ability.
Bonus Actions
Shadow Dash.
When the hawk is in dim light or darkness, it teleports up to 30 feet to an unoccupied space it can see that is also in dim light or darkness. The hawk then has advantage on the first melee attack it makes before the end of the turn.