Harpy

CreatureXMMp. 1642024SRD

Medium monstrosity, chaotic evil

Armor Class
11
Hit Points
38 (7d8 + 7)
Speed
fly 40 ft., 20 ft.
Challenge
1 (200 XP)
STR
12
+1
DEX
13
+1
CON
12
+1
INT
7
-2
WIS
10
+0
CHA
13
+1
Senses
passive Perception 10
Languages
Common

Actions

Claw.

Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.

Luring Song.

The harpy sings a magical melody, which lasts until the harpy's Concentration ends on it. wis DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn't avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. The target is immune to this harpy's Luring Song for 24 hours.

Raw data
{
  "ac": [
    11
  ],
  "cr": "1",
  "hp": {
    "average": 38,
    "formula": "7d8 + 7"
  },
  "cha": 13,
  "con": 12,
  "dex": 13,
  "int": 7,
  "str": 12,
  "wis": 10,
  "name": "Harpy",
  "page": 164,
  "size": [
    "M"
  ],
  "type": "monstrosity",
  "speed": {
    "fly": 40,
    "walk": 20
  },
  "srd52": true,
  "__prop": "monster",
  "action": [
    {
      "name": "Claw",
      "entries": [
        "{@atkr m} {@hit 3}, reach 5 ft. {@h}6 ({@damage 2d4 + 1}) Slashing damage."
      ]
    },
    {
      "name": "Luring Song",
      "entries": [
        "The harpy sings a magical melody, which lasts until the harpy's {@status Concentration|XPHB} ends on it. {@actSave wis} {@dc 11}, each Humanoid and Giant in a 300-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the harpy when the song starts. {@actSaveFail} The target has the {@condition Charmed|XPHB} condition until the song ends and repeats the save at the end of each of its turns. While {@condition Charmed|XPHB}, the target has the {@condition Incapacitated|XPHB} condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn't avoid {@action Opportunity Attack|XPHB|Opportunity Attacks}; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. {@actSaveSuccess} The target is immune to this harpy's Luring Song for 24 hours."
      ]
    }
  ],
  "source": "XMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA"
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "soundClip": {
    "path": "bestiary/harpy.opus",
    "type": "internal"
  },
  "damageTags": [
    "S"
  ],
  "environment": [
    "coastal",
    "forest",
    "hill",
    "mountain"
  ],
  "languageTags": [
    "C"
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "conditionInflict": [
    "charmed",
    "incapacitated"
  ],
  "referenceSources": [
    "EFA",
    "FRAiF",
    "RHW"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}