Harpy

CreaturePSXp. 362014

Medium monstrosity, chaotic evil

Armor Class
11
Hit Points
38 (7d8 + 7)
Speed
fly 40 ft., 20 ft.
Challenge
1 (200 XP)
STR
12
+1
DEX
13
+1
CON
12
+1
INT
7
-2
WIS
10
+0
CHA
13
+1
Senses
passive Perception 10
Languages
Common

Actions

Multiattack.

The harpy makes two attacks: one with its claws and one with its bite.

Claws.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Luring Song.

The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this harpy's song for the next 24 hours.

Raw data
{
  "ac": [
    11
  ],
  "cr": "1",
  "hp": {
    "average": 38,
    "formula": "7d8 + 7"
  },
  "cha": 13,
  "con": 12,
  "dex": 13,
  "int": 7,
  "str": 12,
  "wis": 10,
  "name": "Harpy",
  "page": 36,
  "size": [
    "M"
  ],
  "type": "monstrosity",
  "speed": {
    "fly": 40,
    "walk": 20
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The harpy makes two attacks: one with its claws and one with its bite."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}6 ({@damage 2d4 + 1}) slashing damage."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 ({@dice 1d6}) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies."
      ]
    },
    {
      "name": "Luring Song",
      "entries": [
        "The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a {@dc 11} Wisdom saving throw or be {@condition charmed} until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is {@condition incapacitated}.",
        "While {@condition charmed} by the harpy, a target is {@condition incapacitated} and ignores the songs of other harpies. If the {@condition charmed} target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.",
        "A target that successfully saves is immune to this harpy's song for the next 24 hours."
      ]
    }
  ],
  "source": "PSX",
  "_isCopy": true,
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "DIS",
    "MLW",
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "S"
  ],
  "languageTags": [
    "C"
  ],
  "attachedItems": [
    "club|phb"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "charmed",
    "incapacitated"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}
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