Small/Medium humanoid, any alignment
- Armor Class
- 18 (plate armor)
- Hit Points
- 45 (7d8 + 14)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
10
+0
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
11
+0
- Skills
- Perception +4
- Senses
- passive Perception 14
- Languages
- Common plus one more language
Traits
Pack Tactics.
The peacekeeper has advantage on an attack roll against a creature if at least one of the peacekeeper's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.
Actions
Electrified Mancatcher.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) lightning damage. If the target is a Large or smaller creature, it has the grappled condition (escape DC 13). Until the grappled condition ends, the target has the restrained condition and can't teleport, the peacekeeper can't make Electrified Mancatcher attacks, and the target takes 8 (1d10 + 3) lightning damage at the start of each of its turns.