Medium humanoid, any alignment
- Armor Class
- 14 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
- Challenge
- 1/8 (25 XP)
STR
14
+2
DEX
17
+3
CON
11
+0
INT
10
+0
WIS
11
+0
CHA
10
+0
- Saving Throws
- Dex +5
- Skills
- Acrobatics +5, Perception +4
- Senses
- passive Perception 14
- Languages
- Common, Sylvan
Traits
Pack Tactics.
The harengon has advantage on an attack roll against a creature if at least one of the harengon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Standing Leap.
The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Sling.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.