Hanne Hallen

CreatureOotAp. 1712014

Medium humanoid, neutral evil

Armor Class
12, 15
Hit Points
13 (3d8)
Speed
30 ft.
Challenge
1/4 (50 XP)
STR
10
+0
DEX
14
+2
CON
10
+0
INT
17
+3
WIS
11
+0
CHA
12
+1
Skills
Arcana +5, Stealth +4, Perception +2, Investigation +5
Senses
darkvision 120 ft., passive Perception 12
Languages
Elvish, Undercommon, Common

Traits

Fey Ancestry.

Hanne has advantage on saving throws against being charmed, and magic can't put Hanne to sleep.

Sunlight Sensitivity.

While in sunlight, Hanne has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Spellcasting

Innate Spellcasting.

Hanne's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

Spellcasting.

Hanne is a 1st-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). She has the following wizard spells prepared:

Raw data
{
  "ac": [
    12,
    {
      "ac": 15,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 13,
    "formula": "3d8"
  },
  "cha": 12,
  "con": 10,
  "dex": 14,
  "int": 17,
  "str": 10,
  "wis": 11,
  "name": "Hanne Hallen",
  "page": 171,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "arcana": "+5",
    "stealth": "+4",
    "perception": "+2",
    "investigation": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "Hanne has advantage on saving throws against being {@condition charmed}, and magic can't put Hanne to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Hanne has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
      ]
    },
    {
      "name": "Hand Crossbow",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 12,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Elvish",
    "Undercommon",
    "Common"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "P"
  ],
  "tokenCustom": true,
  "languageTags": [
    "E",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Hanne's spellcasting ability is Charisma (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:"
      ]
    },
    {
      "name": "Spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell minor illusion}",
            "{@spell ray of frost}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell shield}",
            "{@spell mage armor}"
          ]
        }
      },
      "ability": "int",
      "headerEntries": [
        "Hanne is a 1st-level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). She has the following wizard spells prepared:"
      ]
    }
  ],
  "attachedItems": [
    "hand crossbow|phb",
    "shortsword|phb"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "poisoned",
    "unconscious"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "dexterity"
  ]
}
Hanne Hallen ยท Wiki