Large beast, unaligned
- Armor Class
- 11 (natural armor)
- Hit Points
- 19 (3d10 + 3)
- Speed
- 40 ft.
- Challenge
- 1/2 (100 XP)
STR
17
+3
DEX
11
+0
CON
12
+1
INT
3
-4
WIS
12
+1
CHA
6
-2
- Senses
- passive Perception 11
Traits
Charge.
If the hammerskull moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed.
The hammerskull has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.