Hamish Hewland

CreatureAitFR-DNp. 112014

Huge giant, neutral good

Armor Class
13
Hit Points
85 (10d12 + 20)
Speed
40 ft.
Challenge
5 (1,800 XP)
STR
23
+6
DEX
11
+0
CON
15
+2
INT
10
+0
WIS
14
+2
CHA
10
+0
Saving Throws
Str +9, Wis +5
Skills
History +3, Insight +5, Athletics +9, Perception +5
Senses
passive Perception 15
Languages
Common, Dwarvish, Giant

Actions

Multiattack.

Hamish makes two attacks with his axe or throws two rocks.

Axe.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Rock.

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.

Reactions

Parry.

Hamish adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon or a shield.

Raw data
{
  "ac": [
    13
  ],
  "cr": "5",
  "hp": {
    "average": 85,
    "formula": "10d12 + 20"
  },
  "cha": 10,
  "con": 15,
  "dex": 11,
  "int": 10,
  "str": 23,
  "wis": 14,
  "name": "Hamish Hewland",
  "page": 11,
  "save": {
    "str": "+9",
    "wis": "+5"
  },
  "size": [
    "H"
  ],
  "type": "giant",
  "isNpc": true,
  "skill": {
    "history": "+3",
    "insight": "+5",
    "athletics": "+9",
    "perception": "+5"
  },
  "speed": {
    "walk": 40
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Hamish makes two attacks with his axe or throws two rocks."
      ]
    },
    {
      "name": "Axe",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage."
      ]
    },
    {
      "name": "Rock",
      "entries": [
        "{@atk rw} {@hit 9} to hit, range 60/240 ft., one target. {@h}17 ({@damage 2d10 + 6}) bludgeoning damage."
      ]
    }
  ],
  "source": "AitFR-DN",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "Hamish adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon or a shield."
      ]
    }
  ],
  "alignment": [
    "N",
    "G"
  ],
  "languages": [
    "Common",
    "Dwarvish",
    "Giant"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "B",
    "S"
  ],
  "tokenCustom": true,
  "languageTags": [
    "C",
    "D",
    "GI"
  ],
  "isNamedCreature": true
}