Medium fey, chaotic neutral
- Armor Class
- 13, 16
- Hit Points
- 32 (5d8 + 10)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
- Skills
- Stealth +6, Perception +2
- Senses
- darkvision 60ft., passive Perception 12
- Languages
- Sylvan
Traits
The hamadryad has advantage on saving throws against spells and other magical effects.
The hamadryad can communicate with Beasts and Plants as if they shared a language.
Once on her turn, the hamadryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large in size or bigger.
Actions
The hamadryad makes two Claw attacks.
Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) plus 10 (3d6) poison damage.
Spellcasting
The hamadryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):