Medium humanoid, chaotic evil
- Armor Class
- 14, 17
- Hit Points
- 246 (29d8 + 116)
- Speed
- 30 ft.
- Challenge
- 23 (50,000 XP)
- Saving Throws
- Int +14, Wis +11
- Skills
- Arcana +21, History +21, Perception +11
- Damage Resistances
- fire; lightning (granted by the blast scepter, see "Special Equipment" below)
- Senses
- darkvision 120 ft., passive Perception 21
- Languages
- Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Undercommon
Traits
Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain's magical restrictions (see "Alterations to Magic").
When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
If Halaster fails a saving throw, he can choose to succeed instead.
If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body parts restored. His new body appears in a random safe location in Undermountain.
Actions
Halaster uses his blast scepter to cast thunderwave as a 4th-level spell. Each creature in a 15-foot cube originating from him must make a DC 16 Constitution saving throw. On a failed save, a creature takes 5d8 thunder damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn't pushed
Legendary Actions
Halaster casts a spell of 3rd level or lower.
Halaster expends a spell slot of 4th level or lower and gains 5 temporary hit points per level of the slot.
Spellcasting
Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). He can cast disguise self and invisibility at will. He can cast fly and lightning bolt once each without expending a spell slot, but can't do so again until he finishes a short or long rest. Halaster has the following wizard spells prepared: