Haint

CreatureJttRCp. 1852014

Medium undead, neutral

Armor Class
12
Hit Points
75 (10d8 + 30)
Speed
fly 30 ft. (hover), 30 ft., canHover true ft.
Challenge
7 (2,900 XP)
STR
7
-2
DEX
15
+2
CON
17
+3
INT
10
+0
WIS
13
+1
CHA
17
+3
Skills
Stealth +8, Deception +6
Damage Resistances
acid; fire; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
cold; necrotic; poison
Condition Immunities
charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
darkvision 60 ft., passive Perception 11
Languages
any languages it knew in life

Traits

Incorporeal Movement.

The haint can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature.

The haint doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The haint makes two Sorrowful Touch attacks.

Sorrowful Touch.

Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) psychic damage.

Change Shape.

The haint magically assumes the appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it.

Bonus Actions

Shared Sorrow.

The haint targets one creature it can see within 60 feet of itself that is missing any hit points, sharing its own torment with this pained soul. The target must succeed on a DC 14 Wisdom saving throw or be incapacitated.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the haint's Shared Sorrow for the next 24 hours.

Raw data
{
  "ac": [
    12
  ],
  "cr": "7",
  "hp": {
    "average": 75,
    "formula": "10d8 + 30"
  },
  "cha": 17,
  "con": 17,
  "dex": 15,
  "int": 10,
  "str": 7,
  "wis": 13,
  "name": "Haint",
  "page": 185,
  "size": [
    "M"
  ],
  "type": "undead",
  "bonus": [
    {
      "name": "Shared Sorrow",
      "entries": [
        "The haint targets one creature it can see within 60 feet of itself that is missing any hit points, sharing its own torment with this pained soul. The target must succeed on a {@dc 14} Wisdom saving throw or be {@condition incapacitated}.",
        "A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the haint's Shared Sorrow for the next 24 hours."
      ]
    }
  ],
  "skill": {
    "stealth": "+8",
    "deception": "+6"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Incorporeal Movement",
      "entries": [
        "The haint can move through other creatures and objects as if they were difficult terrain. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The haint doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The haint makes two Sorrowful Touch attacks."
      ]
    },
    {
      "name": "Sorrowful Touch",
      "entries": [
        "{@atk ms} {@hit 6} to hit, reach 5 ft., one creature. {@h}21 ({@damage 4d8 + 3}) psychic damage."
      ]
    },
    {
      "name": "Change Shape",
      "entries": [
        "The haint magically assumes the appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it."
      ]
    }
  ],
  "immune": [
    "cold",
    "necrotic",
    "poison"
  ],
  "resist": [
    "acid",
    "fire",
    "thunder",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "JttRC",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "alignment": [
    "N"
  ],
  "languages": [
    "any languages it knew in life"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Incorporeal Movement",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "O",
    "Y"
  ],
  "languageTags": [
    "LF"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "conditionInflict": [
    "incapacitated"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}
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