Hag of the Fetid Gaze

CreatureCMp. 762014

Medium fey, neutral evil

Armor Class
17 (natural armor)
Hit Points
82 (11d8 + 33)
Speed
30 ft.
Challenge
3 (700 XP)
STR
18
+4
DEX
12
+1
CON
16
+3
INT
13
+1
WIS
14
+2
CHA
14
+2
Skills
Arcana +3, Stealth +3, Deception +4, Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Draconic, Sylvan

Traits

Amphibious.

The hag can breathe air and water.

Mimicry.

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Illusory Appearance.

The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Invisible Passage.

The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

Spellcasting

Innate Spellcasting.

The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

Shared Spellcasting (Coven Only).

While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": {
    "cr": "3",
    "coven": "5"
  },
  "hp": {
    "average": 82,
    "formula": "11d8 + 33"
  },
  "cha": 14,
  "con": 16,
  "dex": 12,
  "int": 13,
  "str": 18,
  "wis": 14,
  "name": "Hag of the Fetid Gaze",
  "page": 76,
  "size": [
    "M"
  ],
  "type": "fey",
  "isNpc": true,
  "skill": {
    "arcana": "+3",
    "stealth": "+3",
    "deception": "+4",
    "perception": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The hag can breathe air and water."
      ]
    },
    {
      "name": "Mimicry",
      "entries": [
        "The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage."
      ]
    },
    {
      "name": "Illusory Appearance",
      "entries": [
        "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.",
        "The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a {@dc 20} Intelligence ({@skill Investigation}) check to discern that the hag is disguised."
      ]
    },
    {
      "name": "Invisible Passage",
      "entries": [
        "The hag magically turns {@condition invisible} until she attacks or casts a spell, or until her {@status concentration} ends (as if {@status concentration||concentrating} on a spell). While {@condition invisible}, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is {@condition invisible} with her."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "CM",
  "_isCopy": true,
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common",
    "Draconic",
    "Sylvan"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Amphibious",
    "Mimicry"
  ],
  "damageTags": [
    "S"
  ],
  "languageTags": [
    "C",
    "DR",
    "S"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}",
        "{@spell minor illusion}",
        "{@spell vicious mockery}"
      ],
      "ability": "cha",
      "headerEntries": [
        "The hag's innate spellcasting ability is Charisma (spell save {@dc 12}). She can innately cast the following spells, requiring no material components:"
      ]
    },
    {
      "name": "Shared Spellcasting (Coven Only)",
      "spells": {
        "1": {
          "slots": 4,
          "spells": [
            "{@spell charm person}",
            "{@spell witch bolt}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell alter self}",
            "{@spell suggestion}"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell dispel magic}",
            "{@spell glyph of warding}",
            "{@spell slow}"
          ]
        },
        "4": {
          "slots": 3,
          "spells": [
            "{@spell blight}",
            "{@spell polymorph}"
          ]
        },
        "5": {
          "slots": 2,
          "spells": [
            "{@spell dominate person}",
            "{@spell seeming}"
          ]
        },
        "6": {
          "slots": 1,
          "spells": [
            "{@spell Otto's irresistible dance}"
          ]
        }
      },
      "footerEntries": [
        "For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag's Intelligence modifier, and the spell attack bonus is 4 + the hag's Intelligence modifier."
      ],
      "headerEntries": [
        "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "A",
    "B",
    "C",
    "F",
    "L",
    "N",
    "P",
    "S",
    "T",
    "Y"
  ],
  "conditionInflict": [
    "invisible"
  ],
  "spellcastingTags": [
    "CW",
    "I",
    "S"
  ],
  "conditionInflictSpell": [
    "frightened",
    "paralyzed",
    "poisoned",
    "unconscious"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}