Hadozee Shipmate

CreatureBAMp. 292014

Medium humanoid, any alignment

Armor Class
12
Hit Points
9 (2d8)
Speed
30 ft., climb 30 ft.
Challenge
1/8 (25 XP)
STR
11
+0
DEX
14
+2
CON
11
+0
INT
10
+0
WIS
14
+2
CHA
12
+1
Saving Throws
Con +2, Dex +4
Skills
Survival +6, Perception +4
Senses
passive Perception 14
Languages
Common, Hadozee

Traits

Glide.

If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.

Actions

Dagger.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Safe Descent.

When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.

Raw data
{
  "ac": [
    12
  ],
  "cr": "1/8",
  "hp": {
    "average": 9,
    "formula": "2d8"
  },
  "cha": 12,
  "con": 11,
  "dex": 14,
  "int": 10,
  "str": 11,
  "wis": 14,
  "name": "Hadozee Shipmate",
  "page": 29,
  "save": {
    "con": "+2",
    "dex": "+4"
  },
  "size": [
    "M"
  ],
  "type": "humanoid",
  "skill": {
    "survival": "+6",
    "perception": "+4"
  },
  "speed": {
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "Glide",
      "entries": [
        "If it isn't {@condition incapacitated} or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
      ]
    }
  ],
  "source": "BAM",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "reaction": [
    {
      "name": "Safe Descent",
      "entries": [
        "When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor."
      ]
    }
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Hadozee"
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "C"
  ],
  "attachedItems": [
    "dagger|phb"
  ],
  "hasFluffImages": true,
  "referenceSources": [
    "LoX"
  ]
}
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