Medium humanoid, any alignment
- Armor Class
- 12
- Hit Points
- 9 (2d8)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 1/8 (25 XP)
STR
11
+0
DEX
14
+2
CON
11
+0
INT
10
+0
WIS
14
+2
CHA
12
+1
- Saving Throws
- Con +2, Dex +4
- Skills
- Survival +6, Perception +4
- Senses
- passive Perception 14
- Languages
- Common, Hadozee
Traits
Glide.
If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Safe Descent.
When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.