Large monstrosity, lawful good
- Armor Class
- 18 (natural armor)
- Hit Points
- 127 (15d10 + 45)
- Speed
- 40 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Cha +8, Con +7, Dex +8, Int +7, Wis +8
- Damage Immunities
- poison
- Condition Immunities
- charmed; poisoned
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Celestial, Common
Traits
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Actions
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spellcasting
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: