Small humanoid, neutral good
- Armor Class
- 12
- Hit Points
- 82 (15d8 + 15)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
10
+0
DEX
14
+2
CON
13
+1
INT
18
+4
WIS
16
+3
CHA
14
+2
- Saving Throws
- Int +7, Wis +6
- Skills
- Arcana +7, History +7, Insight +6, Perception +6
- Senses
- darkvision 60 ft., passive Perception 16
- Languages
- Common plus three other languages, Goblin
Traits
Actions
Multiattack.
Gryz makes two Arcane Shock or Dagger of the Poisoned Mind attacks.
Arcane Shock.
Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.
Dagger of the Poisoned Mind.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Spellcasting
Spellcasting.
Gryz casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):