Medium humanoid, lawful evil
- Armor Class
- 18 (chain mail, shield)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
Traits
Once per turn, Grunka can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of Grunka that isn't incapacitated.
Actions
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Grunka sprays acid in a 10-foot cone. Each creature in the area must make a DC 10 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
The spray gun has a tank that can be filled with ten standard vials of acid mixed with water, allowing it to be used five times.