Small humanoid, lawful evil
- Armor Class
- 13, 16
- Hit Points
- 27 (5d6 + 10)
- Speed
- 25 ft., climb 25 ft.
- Challenge
- 1 (200 XP)
- Saving Throws
- Dex +5
- Skills
- Stealth +5, Survival +4, Athletics +2, Perception +4
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- passive Perception 14
- Languages
- Grung
Traits
The grung can breathe air and water.
Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.
The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
Spellcasting
The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells: