Small humanoid, lawful evil
- Armor Class
- 12
- Hit Points
- 11 (2d6 + 4)
- Speed
- 25 ft., climb 25 ft.
- Challenge
- 1/4 (50 XP)
STR
7
-2
DEX
14
+2
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
10
+0
- Saving Throws
- Dex +4
- Skills
- Stealth +4, Survival +2, Athletics +2, Perception +2
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- passive Perception 12
- Languages
- Grung
Traits
Amphibious.
The grung can breathe air and water.
Poisonous Skin.
Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap.
The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.