Grung Elite Warrior (Purple)

CreatureMPMMp. 1502014

Small humanoid, any alignment

Armor Class
13
Hit Points
49 (9d6 + 18)
Speed
25 ft., climb 25 ft.
Challenge
2 (450 XP)
STR
7
-2
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
12
+1
Saving Throws
Dex +5
Skills
Stealth +5, Survival +2, Athletics +2, Perception +2
Damage Immunities
poison
Condition Immunities
poisoned
Senses
passive Perception 12
Languages
Grung

Traits

Amphibious.

The grung can breathe air and water.

Poisonous Skin.

A creature poisoned by a grung suffers an additional effect that depends on the grung's color. This effect lasts until the creature is no longer poisoned by the grung. The poisoned creature feels a desperate need to soak itself in liquid or mud. It can't take actions or move except to do so or to reach a body of liquid or mud.

Standing Leap.

The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Water Dependency.

If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for at least 1 hour.

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage.

Shortbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage.

Mesmerizing Chirr .

The grung makes a chirring noise to which grungs are immune. Each Humanoid or Beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung's next turn.

Raw data
{
  "ac": [
    13
  ],
  "cr": "2",
  "hp": {
    "average": 49,
    "formula": "9d6 + 18"
  },
  "cha": 12,
  "con": 15,
  "dex": 16,
  "int": 10,
  "str": 7,
  "wis": 11,
  "name": "Grung Elite Warrior (Purple)",
  "page": 150,
  "save": {
    "dex": "+5"
  },
  "size": [
    "S"
  ],
  "type": "humanoid",
  "skill": {
    "stealth": "+5",
    "survival": "+2",
    "athletics": "+2",
    "perception": "+2"
  },
  "speed": {
    "walk": 25,
    "climb": 25
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The grung can breathe air and water."
      ]
    },
    {
      "name": "Poisonous Skin",
      "entries": [
        "A creature {@condition poisoned} by a grung suffers an additional effect that depends on the grung's color. This effect lasts until the creature is no longer {@condition poisoned} by the grung. The {@condition poisoned} creature feels a desperate need to soak itself in liquid or mud. It can't take actions or move except to do so or to reach a body of liquid or mud."
      ]
    },
    {
      "name": "Standing Leap",
      "entries": [
        "The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start."
      ]
    },
    {
      "name": "Water Dependency",
      "entries": [
        "If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of {@condition exhaustion} at the end of that day. The grung can recover from this {@condition exhaustion} only through magic or by immersing itself in water for at least 1 hour."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 5 ({@damage 2d4}) poison damage."
      ]
    },
    {
      "name": "Shortbow",
      "entries": [
        "{@atk rw} {@hit 5} to hit, range 80/320 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 5 ({@damage 2d4}) poison damage."
      ]
    },
    {
      "name": "Mesmerizing Chirr {@recharge}",
      "entries": [
        "The grung makes a chirring noise to which grungs are immune. Each Humanoid or Beast that is within 15 feet of the grung and able to hear it must succeed on a {@dc 12} Wisdom saving throw or be {@condition stunned} until the end of the grung's next turn."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "source": "MPMM",
  "_isCopy": true,
  "passive": 12,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW",
    "THW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Grung"
  ],
  "soundClip": {
    "path": "bestiary/grung-elite-warrior.opus",
    "type": "internal"
  },
  "traitTags": [
    "Amphibious"
  ],
  "damageTags": [
    "I",
    "P"
  ],
  "environment": [
    "forest"
  ],
  "languageTags": [
    "OTH"
  ],
  "otherSources": [
    {
      "page": 157,
      "source": "VGM"
    }
  ],
  "attachedItems": [
    "dagger|phb",
    "shortbow|phb"
  ],
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "charmed",
    "frightened",
    "poisoned",
    "stunned"
  ],
  "_versionBase_hash": "grung%20elite%20warrior_mpmm",
  "_versionBase_name": "Grung Elite Warrior",
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ],
  "_versionBase_source": "MPMM",
  "_versionBase_hasFluff": true,
  "_versionBase_hasToken": true,
  "_versionBase_isVersion": true,
  "_versionBase_hasFluffImages": true
}