Groff

CreatureSCCp. 1942014

Large plant, unaligned

Armor Class
13 (natural armor)
Hit Points
68 (8d10 + 24)
Speed
swim 30 ft., 30 ft.
Challenge
4 (1,100 XP)
STR
20
+5
DEX
10
+0
CON
17
+3
INT
4
-3
WIS
13
+1
CHA
7
-2
Skills
Stealth +4, Perception +3
Senses
darkvision 60 ft., passive Perception 13

Traits

False Appearance.

If the groff is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the groff move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the groff isn't an ordinary moss-covered bog patch.

Hold Breath.

The groff can hold its breath for up to 1 hour.

Actions

Multiattack.

The groff makes one Bite attack and one Swamp Claw attack.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Swamp Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or become engulfed by the groff. While engulfed, the target can't breathe, is restrained, and takes 10 (3d6) poison damage at the start of each of its turns. When the groff moves, the engulfed target moves with it. The groff can have only one target engulfed at a time.

An engulfed target can repeat the saving throw at the end of its turns. On a success, the target escapes and enters the nearest unoccupied space.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 68,
    "formula": "8d10 + 24"
  },
  "cha": 7,
  "con": 17,
  "dex": 10,
  "int": 4,
  "str": 20,
  "wis": 13,
  "name": "Groff",
  "page": 194,
  "size": [
    "L"
  ],
  "type": "plant",
  "skill": {
    "stealth": "+4",
    "perception": "+3"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "If the groff is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the groff move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the groff isn't an ordinary moss-covered bog patch."
      ]
    },
    {
      "name": "Hold Breath",
      "entries": [
        "The groff can hold its breath for up to 1 hour."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The groff makes one Bite attack and one Swamp Claw attack."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage."
      ]
    },
    {
      "name": "Swamp Claw",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Strength saving throw or become engulfed by the groff. While engulfed, the target can't breathe, is {@condition restrained}, and takes 10 ({@damage 3d6}) poison damage at the start of each of its turns. When the groff moves, the engulfed target moves with it. The groff can have only one target engulfed at a time.",
        "An engulfed target can repeat the saving throw at the end of its turns. On a success, the target escapes and enters the nearest unoccupied space."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "SCC",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "False Appearance",
    "Hold Breath"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P",
    "S"
  ],
  "hasFluffImages": true,
  "savingThrowForced": [
    "strength"
  ]
}
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