Large dragon, chaotic evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 178 (17d10 + 85)
- Speed
- fly 80 ft., 40 ft., climb 40 ft.
- Challenge
- 10 (5,900 XP)
STR
23
+6
DEX
10
+0
CON
21
+5
INT
14
+2
WIS
11
+0
CHA
19
+4
- Saving Throws
- Cha +8, Con +9, Dex +4, Wis +4
- Skills
- Stealth +4, Perception +8
- Damage Immunities
- fire
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 18
- Languages
- Common, Draconic
Actions
Multiattack.
Grisdelfawr makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
Claw.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Fire Breath 5.
Grisdelfawr exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.