Large fey, chaotic neutral
- Armor Class
- 12
- Hit Points
- 45 (7d10 + 7)
- Speed
- 40 ft., climb 40 ft.
- Challenge
- 1 (200 XP)
- Skills
- Stealth +6, Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Common, Sylvan
Traits
The grinning cat has advantage on saving throws against spells and other magical effects.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the grinning cat was invisible before it attacked, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the cat can make a Bite attack against it as a bonus action.
Bonus Actions
The grinning cat becomes visible or makes part of its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible.
The grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.