Grinning Cat

CreatureBGGp. 1562014

Large fey, chaotic neutral

Armor Class
12
Hit Points
45 (7d10 + 7)
Speed
40 ft., climb 40 ft.
Challenge
1 (200 XP)
STR
14
+2
DEX
15
+2
CON
13
+1
INT
15
+2
WIS
14
+2
CHA
16
+3
Skills
Stealth +6, Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Sylvan

Traits

Magic Resistance.

The grinning cat has advantage on saving throws against spells and other magical effects.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the grinning cat was invisible before it attacked, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the cat can make a Bite attack against it as a bonus action.

Fade Away.

The grinning cat magically becomes invisible for 1 hour or until it attacks, gradually fading away over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.

Bonus Actions

Fade Back.

The grinning cat becomes visible or makes part of its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible.

Grinning Step.

The grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Raw data
{
  "ac": [
    12
  ],
  "cr": "1",
  "hp": {
    "average": 45,
    "formula": "7d10 + 7"
  },
  "cha": 16,
  "con": 13,
  "dex": 15,
  "int": 15,
  "str": 14,
  "wis": 14,
  "name": "Grinning Cat",
  "page": 156,
  "size": [
    "L"
  ],
  "type": "fey",
  "bonus": [
    {
      "name": "Fade Back",
      "entries": [
        "The grinning cat becomes visible or makes part of its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible."
      ]
    },
    {
      "name": "Grinning Step",
      "entries": [
        "The grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
      ]
    }
  ],
  "skill": {
    "stealth": "+6",
    "perception": "+4"
  },
  "speed": {
    "walk": 40,
    "climb": 40
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The grinning cat has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage. If the grinning cat was {@condition invisible} before it attacked, the target must succeed on a {@dc 12} Strength saving throw or have the {@condition prone} condition. If the target has the {@condition prone} condition, the cat can make a Bite attack against it as a bonus action."
      ]
    },
    {
      "name": "Fade Away",
      "entries": [
        "The grinning cat magically becomes {@condition invisible} for 1 hour or until it attacks, gradually fading away over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is {@condition invisible} with it."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "BGG",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Common",
    "Sylvan"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "C",
    "S"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionInflict": [
    "invisible",
    "prone"
  ],
  "savingThrowForced": [
    "strength"
  ]
}
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