Medium undead, neutral evil
- Armor Class
- 14, 17
- Hit Points
- 120 (16d8 + 48)
- Speed
- 40 ft.
- Challenge
- 15 (13,000 XP)
- Saving Throws
- Cha +10, Dex +9
- Skills
- Arcana +8, Stealth +9, Perception +7
- Damage Resistances
- cold; necrotic; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- blinded; charmed; deafened; exhaustion; frightened; poisoned; stunned; unconscious
- Senses
- darkvision 60 ft., passive Perception 17
- Languages
- Common, Infernal
Traits
The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion must succeed on a DC 18 Constitution saving throw or have the incapacitated condition until the start of its next turn, as the insects ravage its body.
If the champion fails a saving throw, it can choose to succeed instead.
Actions
The champion makes two Blight Staff attacks, two Plague Bolt attacks, or one of each.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.
Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) poison damage, and the target has the poisoned condition until the start of the champion's next turn.
Legendary Actions
The champion makes one Blight Staff or Plague Bolt attack.
The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks.
The champion uses Spellcasting.
Spellcasting
The champion casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):