Grim Champion of Desolation

CreatureBMTp. 1622014

Medium undead, lawful evil

Armor Class
18 (studded leather armor)
Hit Points
416 (49d8 + 196)
Speed
30 ft.
Challenge
25 (75,000 XP)
STR
22
+6
DEX
23
+6
CON
18
+4
INT
12
+1
WIS
20
+5
CHA
19
+4
Saving Throws
Con +12, Dex +14, Wis +13
Skills
Insight +13, Stealth +14, Deception +12, Perception +13
Damage Resistances
cold; necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; poisoned; stunned; unconscious
Senses
darkvision 60 ft., passive Perception 23
Languages
Common, Elvish

Traits

Legendary Resistance (3/Day).

If the champion fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The champion makes two Leeching Blade attacks and uses Hollow Void.

Leeching Blade.

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 33 (6d10) cold damage, and the champion regains 10 hit points.

Hollow Void.

The champion summons a hungering rift around a creature it can see within 120 feet of itself. The creature must make a DC 22 Constitution saving throw. On a failed save, the creature takes 49 (11d8) force damage and has the stunned condition until the start of the champion's next turn. On a successful save, the creature takes half as much damage only. If a creature is reduced to 0 hit points by this effect, the creature dies, and its body crumbles to dust.

Bonus Actions

Step into Nothing 4.

The champion, along with any equipment it is wearing or carrying, has the invisible condition and teleports to an unoccupied space it can see within 30 feet of itself. The champion remains invisible until the start of its next turn or immediately after it deals damage.

Legendary Actions

Crush.

The champion unleashes a burst of crushing force on a creature it can see within 30 feet of itself. The creature must succeed on a DC 22 Strength saving throw or take 14 (4d6) force damage and have the prone condition.

Fearsome Pursuit.

The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks.

Nullify (Costs 2 Actions).

The champion emits a magic wave in a 60-foot cone. Every spell of 5th level or lower ends on creatures and objects of the champion's choice in that area.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item studded leather armor|PHB}"
      ]
    }
  ],
  "cr": "25",
  "hp": {
    "average": 416,
    "formula": "49d8 + 196"
  },
  "cha": 19,
  "con": 18,
  "dex": 23,
  "int": 12,
  "str": 22,
  "wis": 20,
  "name": "Grim Champion of Desolation",
  "page": 162,
  "save": {
    "con": "+12",
    "dex": "+14",
    "wis": "+13"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "bonus": [
    {
      "name": "Step into Nothing {@recharge 4}",
      "entries": [
        "The champion, along with any equipment it is wearing or carrying, has the {@condition invisible} condition and teleports to an unoccupied space it can see within 30 feet of itself. The champion remains {@condition invisible} until the start of its next turn or immediately after it deals damage."
      ]
    }
  ],
  "skill": {
    "insight": "+13",
    "stealth": "+14",
    "deception": "+12",
    "perception": "+13"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the champion fails a saving throw, it can choose to succeed instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The champion makes two Leeching Blade attacks and uses Hollow Void."
      ]
    },
    {
      "name": "Leeching Blade",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage plus 33 ({@damage 6d10}) cold damage, and the champion regains 10 hit points."
      ]
    },
    {
      "name": "Hollow Void",
      "entries": [
        "The champion summons a hungering rift around a creature it can see within 120 feet of itself. The creature must make a {@dc 22} Constitution saving throw. On a failed save, the creature takes 49 ({@damage 11d8}) force damage and has the {@condition stunned} condition until the start of the champion's next turn. On a successful save, the creature takes half as much damage only. If a creature is reduced to 0 hit points by this effect, the creature dies, and its body crumbles to dust."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "cold",
    "necrotic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "BMT",
  "passive": 23,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common",
    "Elvish"
  ],
  "legendary": [
    {
      "name": "Crush",
      "entries": [
        "The champion unleashes a burst of crushing force on a creature it can see within 30 feet of itself. The creature must succeed on a {@dc 22} Strength saving throw or take 14 ({@damage 4d6}) force damage and have the {@condition prone} condition."
      ]
    },
    {
      "name": "Fearsome Pursuit",
      "entries": [
        "The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks."
      ]
    },
    {
      "name": "Nullify (Costs 2 Actions)",
      "entries": [
        "The champion emits a magic wave in a 60-foot cone. Every spell of 5th level or lower ends on creatures and objects of the champion's choice in that area."
      ]
    }
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "C",
    "O",
    "S"
  ],
  "languageTags": [
    "C",
    "E"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "poisoned",
    "stunned",
    "unconscious"
  ],
  "conditionInflict": [
    "prone",
    "stunned"
  ],
  "savingThrowForced": [
    "constitution",
    "strength"
  ]
}