Medium humanoid, any alignment
- Armor Class
- 17 (half plate armor)
- Hit Points
- 58 (9d8 + 18)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
14
+2
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
10
+0
- Skills
- Athletics +4, Perception +3, Animal handling +3
- Senses
- passive Perception 13
- Languages
- any one language (usually Common)
Actions
Lance.
Melee Weapon Attack: +4 to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage, or 11 (1d12 + 5) piercing damage while mounted.
Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Feather Fall.
The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical.